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	<title>Comments on: SPP Mac 3.2 vs SPP PC 2.5 &#124; On a Mac!</title>
	<atom:link href="http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/</link>
	<description></description>
	<pubDate>Fri, 21 Nov 2008 13:30:09 +0000</pubDate>
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		<title>By: Chris</title>
		<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/#comment-85615</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 30 Jul 2008 05:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rytterfalk.com/?p=431#comment-85615</guid>
		<description>Hey Carl,

I'm trying to do the same thing you've done because SPP keeps crashing on my Mac Pro.  I got it up and running in VMWare Fusion without a problem, and it is much faster and more stable.

However, I'm not sure how to save the RAW files as TIFFs in a place where I can access them on my Mac.  I've tried saving them directly onto my desktop from SPP 2.5, but that doesn't seem to work.  I get an executable file with a .tmp extension - definitely not a TIFF I can open in Lightroom!

Honestly I am not sure if the DP1 is worth all of this hassle for me.  It's a great camera, sure.  But this is kind of ridiculous.</description>
		<content:encoded><![CDATA[<p>Hey Carl,</p>
<p>I&#8217;m trying to do the same thing you&#8217;ve done because SPP keeps crashing on my Mac Pro.  I got it up and running in VMWare Fusion without a problem, and it is much faster and more stable.</p>
<p>However, I&#8217;m not sure how to save the RAW files as TIFFs in a place where I can access them on my Mac.  I&#8217;ve tried saving them directly onto my desktop from SPP 2.5, but that doesn&#8217;t seem to work.  I get an executable file with a .tmp extension - definitely not a TIFF I can open in Lightroom!</p>
<p>Honestly I am not sure if the DP1 is worth all of this hassle for me.  It&#8217;s a great camera, sure.  But this is kind of ridiculous.</p>
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		<title>By: Myga</title>
		<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/#comment-84920</link>
		<dc:creator>Myga</dc:creator>
		<pubDate>Thu, 03 Jul 2008 21:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rytterfalk.com/?p=431#comment-84920</guid>
		<description>Great thing on a mac. I had to @ my E6300 to 2,8GH to get the same speed in LT (windows)</description>
		<content:encoded><![CDATA[<p>Great thing on a mac. I had to @ my E6300 to 2,8GH to get the same speed in LT (windows)</p>
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		<title>By: Carl Rytterfalk</title>
		<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/#comment-84698</link>
		<dc:creator>Carl Rytterfalk</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rytterfalk.com/?p=431#comment-84698</guid>
		<description>VitalBodies, I tried to install UFRAw but without luck. Iäm not smart enought to follow the instructions. Maybe if you help me out. I do have xcode installed as well as X11 so it should work. I did download whetever seamed to be needed. :)

You know where to find me.</description>
		<content:encoded><![CDATA[<p>VitalBodies, I tried to install UFRAw but without luck. Iäm not smart enought to follow the instructions. Maybe if you help me out. I do have xcode installed as well as X11 so it should work. I did download whetever seamed to be needed. :)</p>
<p>You know where to find me.</p>
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		<title>By: Rudolph Geesink</title>
		<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/#comment-84695</link>
		<dc:creator>Rudolph Geesink</dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rytterfalk.com/?p=431#comment-84695</guid>
		<description>Did the same trick of PC on a Mac using Parallels. The PC version is somewhat faster indeed but the main difference with the color wheel (and some of the other tools) is that the PC continually opdates the preview while the Mac version only does so when you release the mouse, much less intuitive. 
My workflow with the DP1 (great little camera) is to use the Sigma software only to preview/select and then batch save the X3F raw files as 16-bit TIFF which should preserve all image detail and then import them in Aperture. 16-bit TIFF's are larger than X3F's but you can utilize all the power of Aperture to finalize the images.</description>
		<content:encoded><![CDATA[<p>Did the same trick of PC on a Mac using Parallels. The PC version is somewhat faster indeed but the main difference with the color wheel (and some of the other tools) is that the PC continually opdates the preview while the Mac version only does so when you release the mouse, much less intuitive.<br />
My workflow with the DP1 (great little camera) is to use the Sigma software only to preview/select and then batch save the X3F raw files as 16-bit TIFF which should preserve all image detail and then import them in Aperture. 16-bit TIFF&#8217;s are larger than X3F&#8217;s but you can utilize all the power of Aperture to finalize the images.</p>
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		<title>By: VitalBodies</title>
		<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/#comment-84681</link>
		<dc:creator>VitalBodies</dc:creator>
		<pubDate>Tue, 24 Jun 2008 17:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rytterfalk.com/?p=431#comment-84681</guid>
		<description>UFRaw: Can it run on your system? 
Here is some deeper info on the matter. Would be fun to hear what you all think of this program...
http://ufraw.sourceforge.net/Install.html

Note there a number of mentions about MAC on this page also.</description>
		<content:encoded><![CDATA[<p>UFRaw: Can it run on your system?<br />
Here is some deeper info on the matter. Would be fun to hear what you all think of this program&#8230;<br />
<a href="http://ufraw.sourceforge.net/Install.html" rel="nofollow">http://ufraw.sourceforge.net/Install.html</a></p>
<p>Note there a number of mentions about MAC on this page also.</p>
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	<item>
		<title>By: VitalBodies</title>
		<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/#comment-84677</link>
		<dc:creator>VitalBodies</dc:creator>
		<pubDate>Tue, 24 Jun 2008 07:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rytterfalk.com/?p=431#comment-84677</guid>
		<description>Looks like you got SSP going! Did you get a chance to try UFraw also?</description>
		<content:encoded><![CDATA[<p>Looks like you got SSP going! Did you get a chance to try UFraw also?</p>
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		<title>By: spalbird</title>
		<link>http://www.rytterfalk.com/2008/06/23/spp-mac-32-vs-spp-pc-25-on-a-mac/#comment-84665</link>
		<dc:creator>spalbird</dc:creator>
		<pubDate>Mon, 23 Jun 2008 18:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rytterfalk.com/?p=431#comment-84665</guid>
		<description>I really can't understand the protective behaviour not only from Sigma. Why don't Sigma open source all characteristics of the sensor AND the X3F format? This would give 3rd party suppliers a business model, and maybe Sigma the opportunity to save money on development which they obviously don't have to bring the quality of the convertor where it should be.

An alternative to open sourcing would be concentrating on performant image processing algorithms necessary for decoding Foveon images from X3F, eventually in hand-optimised assembler coding for PC and Mac, and publish than as a library and an API, so that all 3rd party providers (Adobe with Lightroom, Apple with Aperture...) can deliver their products with high quality and bleeding fast X3F convertors.

They would not loose any money, instead they could improve their product's quality significantly.</description>
		<content:encoded><![CDATA[<p>I really can&#8217;t understand the protective behaviour not only from Sigma. Why don&#8217;t Sigma open source all characteristics of the sensor AND the X3F format? This would give 3rd party suppliers a business model, and maybe Sigma the opportunity to save money on development which they obviously don&#8217;t have to bring the quality of the convertor where it should be.</p>
<p>An alternative to open sourcing would be concentrating on performant image processing algorithms necessary for decoding Foveon images from X3F, eventually in hand-optimised assembler coding for PC and Mac, and publish than as a library and an API, so that all 3rd party providers (Adobe with Lightroom, Apple with Aperture&#8230;) can deliver their products with high quality and bleeding fast X3F convertors.</p>
<p>They would not loose any money, instead they could improve their product&#8217;s quality significantly.</p>
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